Refactoring/remove main window ui
- Remove the main window ui and replaced it by concrete implementation for a finer control.
- Many bug fixes in old menu logic.
- Remove
Peak3D::_selected
andPeak3D::_masked
flag and replace them by Status enum which gives more information about the status of a peak (e.g. selected, not indexed. badly predicted ...) - Some class renaming for the sake of coherence
- Rewrote the
DetectorSceneModel
class and its GraphicsItem hierarchy