cout<<"#events bad = "<<algorithm.processor().numberOfBadEvents()<<" ("<<percentage(algorithm.processor().numberOfBadEvents(),algorithm.processor().numberOfGoodEvents())<<"%)"<<endl;
cout<<"#events not inserted = "<<algorithm.processor().numberOfEventsNotInserted()<<" ("<<percentage(algorithm.processor().numberOfEventsNotInserted(),algorithm.processor().numberOfGoodEvents())<<"%)"<<endl;
cout<<"#events in conflict = "<<algorithm.processor().numberOfEventsInConflict()<<" ("<<percentage(algorithm.processor().numberOfEventsInConflict(),algorithm.processor().numberOfGoodEvents())<<"%)"<<endl;