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* https://threejs.org/examples/#webgl_physics_terrain
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* https://stemkoski.github.io/Three.js/Collision-Detection.html
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Screen space collision detection using stencil buffer :
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Screen space collision detection using stencil buffer (GPU approach) :
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* https://cg.informatik.uni-freiburg.de/course_notes/sim_09_imageSpace.pdf
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* In three.js, see the classes `WebGLRenderer`, `WebGLState` (the functions concerning the stencil buffer in `WebGLState` seem to be undocomutended atm)
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