... | @@ -79,13 +79,13 @@ Note that for the edition, a component must be selected. |
... | @@ -79,13 +79,13 @@ Note that for the edition, a component must be selected. |
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2. Edit > Axis > Modify Axis
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2. Edit > Axis > Modify Axis
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3. Set the type. If rotation is selected, give a value to y (e.g. 1). Then the axis can move with mouse. Type *enter* to apply the new value.
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3. Set the type. If rotation is selected, give a value to y (e.g. 1). Then the axis can move with mouse. Type *enter* to apply the new value.
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4. The rotation direction has to be checked and Reverse axis may be applied.
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4. The rotation direction has to be checked and Reverse axis may be applied.
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5. The center of the axis must be set. It can be automatically set to the center of the bounding box. A violet vector appears and can be moved.
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5. The center of the axis must be set. It can be automatically set to the center of the bounding box. A violet vector appears and can be moved.
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Note: When the position of the camera is moving, the position of the axis does not move visually but really moves.
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Note: When the position of the camera is moving, the position of the axis does not move visually but really moves.
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Note: If a translation is selected the vector is yellow.
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Note: If a translation is selected the vector is yellow.
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6. Edit > Axis > Calibrate Axis
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6. Edit > Axis > Calibrate Axis
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7. Set median value, then the position becomes 0. Some limits can be set (optional).
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7. Set median value, then the position becomes 0. Some limits can be set (optional).
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8. Edit > Axis > Link Axis
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8. Edit > Axis > Link Axis
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9. Select an axis.
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9. Select an axis.
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Note: The actual position is read once the window is open.
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Note: The actual position is read once the window is open.
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### Configurations
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### Configurations
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