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Home · Changes

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mouse & miscellaneous authored Jul 20, 2017 by Ivan Dages's avatar Ivan Dages
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# Nomad 3D Editor # Nomad 3D Editor
## Features
*TODO*
* Axes
* Modification
* Calibration
* Link to Nomad
* Material modification
* Model
* Regroup components
* Subdivide component
* Remove components
* Configurations
* Add current configuration
* Add special configurations from axes values : median, min, max
* Remove configurations
* Analyze configurations : if the median/min/max configurations and the axes are defined, computes the median/min/max values for all axes based on these configurations
* Toggle components visibility in configurations
## Interface ## Interface
![Editor interface](interface.png) ![Editor interface](interface.png)
...@@ -30,6 +10,18 @@ The editor interface is composed of 3 parts : ...@@ -30,6 +10,18 @@ The editor interface is composed of 3 parts :
2. Hierarchical view of the components of the model 2. Hierarchical view of the components of the model
3. Menu bar 3. Menu bar
### Mouse
The components can be manually moved around their axis by pressing them with mouse left and dragging the mouse.
The camera is controlled by the mouse :
* Middle click + drag : rotate around the point of reference
* Right click + drag : translate in the view plane
* Scroll up : zoom in
* Scroll down : zoom out
* Control down : increase the sensitivity of translation and zoom
* Shift down : decrease the sensitivity of translation and zoom
## Nomad 3D file format ## Nomad 3D file format
See [the converter wiki](https://code.ill.fr/instrument-control/protos/nomad-3d/nomad-3d-converter/wikis/home). See [the converter wiki](https://code.ill.fr/instrument-control/protos/nomad-3d/nomad-3d-converter/wikis/home).
...@@ -50,7 +42,9 @@ The typical workflow in the editor is to modify the model in order to make it co ...@@ -50,7 +42,9 @@ The typical workflow in the editor is to modify the model in order to make it co
*TODO : advices about config management : only median/min/max eventually, hide duplicates, etc* *TODO : advices about config management : only median/min/max eventually, hide duplicates, etc*
## Material ## Miscellaneous
### Material
The visual properties of a Nomad 3D model are stored as [Phong materials](https://en.wikipedia.org/wiki/Phong_shading), one for each component. However the viewer uses [Physically based Rendering (PBR)](https://www.marmoset.co/posts/basic-theory-of-physically-based-rendering/) to get a more realistic result. The conversion between the two illumination models is not usual so a simple and arbitrary conversion is applied : The visual properties of a Nomad 3D model are stored as [Phong materials](https://en.wikipedia.org/wiki/Phong_shading), one for each component. However the viewer uses [Physically based Rendering (PBR)](https://www.marmoset.co/posts/basic-theory-of-physically-based-rendering/) to get a more realistic result. The conversion between the two illumination models is not usual so a simple and arbitrary conversion is applied :
...@@ -59,3 +53,21 @@ The visual properties of a Nomad 3D model are stored as [Phong materials](https: ...@@ -59,3 +53,21 @@ The visual properties of a Nomad 3D model are stored as [Phong materials](https:
* $`pbr.roughness = 1 - cap \left( \frac{phong.shininess}{maxShininess}, 0, 1 \right) `$, where $`maxShininess = 250`$. * $`pbr.roughness = 1 - cap \left( \frac{phong.shininess}{maxShininess}, 0, 1 \right) `$, where $`maxShininess = 250`$.
The Phong diffuse color defines the base color of the object. The specular color (which is usually a shade of gray) defines the metalness of the object : white for metallic components, black for non-metal ones. The shininess defines the roughness of the object : the more it is shiny the less it is rough (with an arbitrary maximum shininess). The Phong diffuse color defines the base color of the object. The specular color (which is usually a shade of gray) defines the metalness of the object : white for metallic components, black for non-metal ones. The shininess defines the roughness of the object : the more it is shiny the less it is rough (with an arbitrary maximum shininess).
### Features list
* Axes
* Modification
* Calibration
* Link to Nomad
* Material modification
* Model
* Regroup components
* Subdivide component
* Remove components
* Configurations
* Add current configuration
* Add special configurations from axes values : median, min, max
* Remove configurations
* Analyze configurations : if the median/min/max configurations and the axes are defined, computes the median/min/max values for all axes based on these configurations
* Toggle components visibility in configurations
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