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# Future developments
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## Collisions & physics
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See these three.js examples :
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* https://threejs.org/examples/#webgl_physics_convex_break
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* https://threejs.org/examples/#webgl_physics_rope
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* https://threejs.org/examples/#webgl_physics_terrain
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## Improvements
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### SolidWorks addin
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* Investigate what causes the crash when exporting the geometries (FIGARO)
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### Converter
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* Several decimated levels of details with differents decimate ratio
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### Editor
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* The user should be able to move components with controls like this : https://threejs.org/examples/#misc_controls_transform
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* Select components with a 2D region on the screen (in Blender there rectangular and circular regions)
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### Viewer
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* Better environment (instrument dependent ?)
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