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Last edited by yannick legoc Sep 04, 2017
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future developments

Future developments

Collisions & physics

The focus for collisions detection should on developing a CPU strategy, because the GPU is already used at 100% (a better GPU may be useful at some point).

See these three.js examples :

  • https://threejs.org/examples/#webgl_physics_convex_break
  • https://threejs.org/examples/#webgl_physics_rope
  • https://threejs.org/examples/#webgl_physics_terrain
  • https://stemkoski.github.io/Three.js/Collision-Detection.html

Screen space collision detection using stencil buffer (GPU approach) :

  • https://cg.informatik.uni-freiburg.de/course_notes/sim_09_imageSpace.pdf
  • In three.js, see the classes WebGLRenderer, WebGLState (the functions concerning the stencil buffer in WebGLState seem to be undocomutended atm)

Additional library :

  • Physisjs : three.js plugin for the physics simulation with collision detection feature.

Improvements

SolidWorks addin

  • Investigate what causes the crash when exporting the geometries (FIGARO)

Converter

  • Several decimated levels of details with different decimate ratio

Editor

  • The user should be able to move components with controls like this : https://threejs.org/examples/#misc_controls_transform
  • Select components with a 2D region on the screen (in Blender there rectangular and circular regions)

Viewer

  • Better environment (instrument dependent ?)
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