nomad-3d-commons issueshttps://code.ill.fr/instrument-control/protos/nomad-3d/nomad-3d-commons/-/issues2018-01-23T11:18:39+01:00https://code.ill.fr/instrument-control/protos/nomad-3d/nomad-3d-commons/-/issues/78Display the list of axes in a table2018-01-23T11:18:39+01:00yannick legocDisplay the list of axes in a tableThe list of existing axes should be displayed in a simple table grouping interesting information. Clicking on a line can select the component.The list of existing axes should be displayed in a simple table grouping interesting information. Clicking on a line can select the component.https://code.ill.fr/instrument-control/protos/nomad-3d/nomad-3d-commons/-/issues/76Export axes from SolidWorks and assign them in the Editor2018-01-23T11:14:49+01:00yannick legocExport axes from SolidWorks and assign them in the EditorAn axis can be set to a component in SolidWorks. The exported model must contain the axes.
The editor is able to show the exported axis and enable it (by default it is not).An axis can be set to a component in SolidWorks. The exported model must contain the axes.
The editor is able to show the exported axis and enable it (by default it is not).https://code.ill.fr/instrument-control/protos/nomad-3d/nomad-3d-commons/-/issues/75Save median configuration when setting median value2018-01-23T11:11:50+01:00yannick legocSave median configuration when setting median valueThe median configuration should be saved when the user has set the median value.The median configuration should be saved when the user has set the median value.https://code.ill.fr/instrument-control/protos/nomad-3d/nomad-3d-commons/-/issues/74Rename components2018-01-23T11:10:13+01:00yannick legocRename componentsIt can be interesting to rename a component.
When grouping components, it should be possible to give a name to the created component.It can be interesting to rename a component.
When grouping components, it should be possible to give a name to the created component.https://code.ill.fr/instrument-control/protos/nomad-3d/nomad-3d-commons/-/issues/72Regroup components : the displayed name of the selected parent is its toStrin...2017-07-27T14:54:10+02:00Ivan DagesRegroup components : the displayed name of the selected parent is its toString instead of its namehttps://code.ill.fr/instrument-control/protos/nomad-3d/nomad-3d-commons/-/issues/71Editor : insert components2017-07-27T14:53:20+02:00Ivan DagesEditor : insert componentsIvan DagesIvan Dageshttps://code.ill.fr/instrument-control/protos/nomad-3d/nomad-3d-commons/-/issues/69Save option to save the STL files as well (Ask Ivan?)2018-01-23T10:43:01+01:00Ivan DagesSave option to save the STL files as well (Ask Ivan?)https://code.ill.fr/instrument-control/protos/nomad-3d/nomad-3d-commons/-/issues/67Figaro : calibration of the model2018-01-23T10:43:13+01:00Ivan DagesFigaro : calibration of the modelIvan DagesIvan Dageshttps://code.ill.fr/instrument-control/protos/nomad-3d/nomad-3d-commons/-/issues/66"Selector all" : consistent behavior with blender2017-07-20T11:18:06+02:00Ivan Dages"Selector all" : consistent behavior with blenderBlender : if something is selected, unselect all, else select all (pressing A toggles the selection)Blender : if something is selected, unselect all, else select all (pressing A toggles the selection)Ivan DagesIvan Dageshttps://code.ill.fr/instrument-control/protos/nomad-3d/nomad-3d-commons/-/issues/65Special display for helping the axes/components positioning (grid, rulers...)2018-01-23T10:44:42+01:00Ivan DagesSpecial display for helping the axes/components positioning (grid, rulers...)https://code.ill.fr/instrument-control/protos/nomad-3d/nomad-3d-commons/-/issues/62Ctrl + Z2018-01-23T11:03:32+01:00Ivan DagesCtrl + Zhttps://code.ill.fr/instrument-control/protos/nomad-3d/nomad-3d-commons/-/issues/59Unable to regroup the non-walls components on Figaro2017-07-19T14:39:32+02:00Ivan DagesUnable to regroup the non-walls components on FigaroIvan DagesIvan Dageshttps://code.ill.fr/instrument-control/protos/nomad-3d/nomad-3d-commons/-/issues/58Subdivide components2017-07-05T14:51:59+02:00Ivan DagesSubdivide componentsIvan DagesIvan Dageshttps://code.ill.fr/instrument-control/protos/nomad-3d/nomad-3d-commons/-/issues/57Ground2018-01-23T10:52:12+01:00Ivan DagesGroundhttps://code.ill.fr/instrument-control/protos/nomad-3d/nomad-3d-commons/-/issues/56regroup components2017-07-05T08:41:44+02:00Ivan Dagesregroup componentsIvan DagesIvan Dageshttps://code.ill.fr/instrument-control/protos/nomad-3d/nomad-3d-commons/-/issues/55Get all of the axes for Figaro2017-07-19T14:05:02+02:00Ivan DagesGet all of the axes for Figaro#### Virtual axes
* DAN
* type : `det_angle`
* values : `actual_angle`, `min_angle`, `max_angle`
* DH
* type : `det_height`
* values : `actual_height`, `min_height`, `max_height`#### Virtual axes
* DAN
* type : `det_angle`
* values : `actual_angle`, `min_angle`, `max_angle`
* DH
* type : `det_height`
* values : `actual_height`, `min_height`, `max_height`Ivan DagesIvan Dageshttps://code.ill.fr/instrument-control/protos/nomad-3d/nomad-3d-commons/-/issues/54Toggle components visibility in configurations2017-07-03T10:52:39+02:00Ivan DagesToggle components visibility in configurationsIvan DagesIvan Dageshttps://code.ill.fr/instrument-control/protos/nomad-3d/nomad-3d-commons/-/issues/53Manipulators to place components2018-01-23T11:03:43+01:00Ivan DagesManipulators to place componentsSomething in the spirit of [Blender's manipulators](https://docs.blender.org/manual/en/dev/editors/3dview/object/editing/transform/control/manipulators.html) would be niceSomething in the spirit of [Blender's manipulators](https://docs.blender.org/manual/en/dev/editors/3dview/object/editing/transform/control/manipulators.html) would be nicehttps://code.ill.fr/instrument-control/protos/nomad-3d/nomad-3d-commons/-/issues/52A controller can be linked to several axes2018-01-23T10:53:50+01:00Ivan DagesA controller can be linked to several axeshttps://code.ill.fr/instrument-control/protos/nomad-3d/nomad-3d-commons/-/issues/51Make the camera controls consistent with the orbit controls of THREE.js (tran...2017-06-29T14:16:45+02:00Ivan DagesMake the camera controls consistent with the orbit controls of THREE.js (translation)Ivan DagesIvan Dages