Commit db0d8641 authored by legoc's avatar legoc
Browse files

re-added property updaters for ax, ... in VEXPController.

parent e1436d9c
......@@ -182,20 +182,20 @@ void VEXPController::postConfiguration() {
// a4.update(a4Controller->position.setpoint());
// a5.update(a5Controller->position.setpoint());
// a6.update(a6Controller->position.setpoint());
//
// // Register the property updaters.
// registerPropertyCopierByUpdate(tasSettings->as, as);
// registerPropertyCopierByUpdate(tasSettings->bs, bs);
// registerPropertyCopierByUpdate(tasSettings->cs, cs);
// registerPropertyCopierByUpdate(tasSettings->aa, aa);
// registerPropertyCopierByUpdate(tasSettings->bb, bb);
// registerPropertyCopierByUpdate(tasSettings->cc, cc);
// registerPropertyCopierByUpdate(tasSettings->ax, ax);
// registerPropertyCopierByUpdate(tasSettings->ay, ay);
// registerPropertyCopierByUpdate(tasSettings->az, az);
// registerPropertyCopierByUpdate(tasSettings->bx, bx);
// registerPropertyCopierByUpdate(tasSettings->by, by);
// registerPropertyCopierByUpdate(tasSettings->bz, bz);
// Register the property updaters.
registerPropertyCopierByUpdate(tasSettings->as, as);
registerPropertyCopierByUpdate(tasSettings->bs, bs);
registerPropertyCopierByUpdate(tasSettings->cs, cs);
registerPropertyCopierByUpdate(tasSettings->aa, aa);
registerPropertyCopierByUpdate(tasSettings->bb, bb);
registerPropertyCopierByUpdate(tasSettings->cc, cc);
registerPropertyCopierByUpdate(tasSettings->ax, ax);
registerPropertyCopierByUpdate(tasSettings->ay, ay);
registerPropertyCopierByUpdate(tasSettings->az, az);
registerPropertyCopierByUpdate(tasSettings->bx, bx);
registerPropertyCopierByUpdate(tasSettings->by, by);
registerPropertyCopierByUpdate(tasSettings->bz, bz);
registerUpdater(sample->uRef, &VEXPController::updateUMatrix, this);
registerUpdater(sample->b, &VEXPController::updateBMatrix, this);
......
......@@ -47,7 +47,6 @@ public:
void refreshKi(float64 value);
void refreshKf(float64 value);
// Not used anymore.
void refreshFloat64Property(SimpleProperty<float64>& property, float64 value);
......
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