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/*
 * Nomad Instrument Control Software
 *
 * Copyright 2011 Institut Laue-Langevin
 *
 * Licensed under the EUPL, Version 1.1 only (the "License");
 * You may not use this work except in compliance with the Licence.
 * You may obtain a copy of the Licence at:
 *
 * http://joinup.ec.europa.eu/software/page/eupl
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the Licence is distributed on an "AS IS" basis,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the Licence for the specific language governing permissions and
 * limitations under the Licence.
 */

#ifndef VEXP_VEXPCONTROLLER_H
#define VEXP_VEXPCONTROLLER_H

#include "controllers/tas/common/TasSettings.h"
#include "controllers/tas/common/Scattering.h"
#include "controllers/tas/common/Sample.h"
#include "controllers/tas/common/IncidentBeam.h"
#include "controllers/tas/common/TasScatteredBeam.h"

namespace vexp {

class VEXPController : public ExperimentController {

public:
	//! Type of controller
	static const std::string TYPE;

	VEXPController(const std::string& name);
	virtual ~VEXPController();

	virtual void postConfiguration();

	Property<float64> as;
	Property<float64> bs;
	Property<float64> cs;
	Property<float64> aa;
	Property<float64> bb;
	Property<float64> cc;
	Property<float64> ax;
	Property<float64> ay;
	Property<float64> az;
	Property<float64> bx;
	Property<float64> by;
	Property<float64> bz;
	ArrayProperty<float64> u;
	ArrayProperty<float64> b;
	Property<float64> qh;
	Property<float64> qk;
	Property<float64> ql;
	Property<float64> en;
	Property<float64> qm;

	ControllerPtr<tas::TasSettings> tasSettings;
	ControllerPtr<tas::Sample> sample;
	ControllerPtr<tas::Scattering> scattering;
	ControllerPtr<tas::IncidentBeam> incidentBeam;
	ControllerPtr<tas::TasScatteredBeam> scatteredBeam;
};

}

#endif