VEXPDetectorSimulator.h 1.55 KB
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/*
 * Nomad Instrument Control Software
 *
 * Copyright 2011 Institut Laue-Langevin
 *
 * Licensed under the EUPL, Version 1.1 only (the "License");
 * You may not use this work except in compliance with the Licence.
 * You may obtain a copy of the Licence at:
 *
 * http://joinup.ec.europa.eu/software/page/eupl
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the Licence is distributed on an "AS IS" basis,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the Licence for the specific language governing permissions and
 * limitations under the Licence.
 */

#ifndef VEXP_DETECTORSIMULATOR_H
#define VEXP_DETECTORSIMULATOR_H

#include "controllers/tas/common/Scattering.h"
#include "controllers/common/acquisition/detector/DetectorElement.h"
#include <vexplib.h>

namespace vexp {

class DetectorSimulator : public ExperimentController {

public:
	//! Type of controller
	static const std::string TYPE;

	DetectorSimulator(const std::string& name);
	DetectorSimulator(const DetectorSimulator& controller);
	virtual ~DetectorSimulator();

	virtual void postConfiguration();

	Property<std::string> simulationFile;
	Property<float64> intensity;
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	Property<float64> detSum;
	Property<int32> idata; // Incremented to trigger the updater of VEXPController.
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private:
	void loadSimulationFile();
	void updateData();

	VEXPLib m_accessor;
	int m_dataHandle;
	float64 m_coef;

	// Controllers.
	ControllerPtr<acquisition::DetectorElement> m_detector;
	ControllerPtr<tas::Scattering> m_scattering;
};

}

#endif